Development of Magic Puzzle Learning Media for Vocabulary Mastery among Elementary School Students

Authors

  • Bq Ingesh Nastriana Intan Nursyafitri State University of Gorontalo image/svg+xml
  • Rusmin Husain State University of Gorontalo
  • Fidyawati Monoarfa State University of Gorontalo
  • Wiwy Triyanty Pulukadang State University of Gorontalo
  • Ade Mahniar State University of Gorontalo

DOI:

https://doi.org/10.30605/cjpe.9.4.2026.9595

Keywords:

Magic Puzzle Learning Media, Addie Model, Elementary School Vocabulary Mastery

Abstract

The urgency of this research is to develop engaging Magic Puzzle learning media to enhance elementary school students’ vocabulary mastery. The development of the Magic Puzzle learning media was carried out as an effort to provide an engaging learning medium that meets the vocabulary learning needs of second-grade elementary school students. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at SDN 7 Tilango, Gorontalo Regency, with second-grade students as the research subjects. The development results showed that the Magic Puzzle learning media achieved an average feasibility score of 93.33% based on assessments by media, material, and language experts, placing it in the very feasible category. The practicality of the media was assessed through teacher and student responses. The questionnaire results showed that the teacher response reached 92.5%, while the student response was 92.6%, both of which were categorized as very practical. Based on these findings, the Magic Puzzle learning media met the criteria of feasibility and practicality and can be used as an alternative learning medium to support vocabulary mastery among second-grade elementary school students.

References

Andriana, E., Rokmanah, S., & Rakhman, P. A. (2023). Hubungan Kurang Minat Membaca Terhadap Kesulitan Penguasaan Kosakata Pada Murid Kelas VI SDN 04 Kota Serang. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 9(5), 2835–2842. https://doi.org/10.36989/didaktik.v9i5.2244

Andryani, I. L & Rahmi, L (2025). Pengaruh Media Pembelajaran Puzzle Suku Kata Terhadap Kemampuan Membaca Murid Mata Pelajaran Bahasa Indonesia Kelas 1 SDN 88 Pekanbaru. Cetta:Jurnal Ilmu Pendidikan, 8(4), 367–374. https://doi.org/10.37329/cetta.v8i4.4780

Aprilianti, N., Husain, R., Monoarfa, F., Pulukadang, W. T., & Husain, R. I. (2025). Meningkatkan Kemampuan Membaca Melalui Media Big Book Pada Murid Kelas III di SDN 16 Dungingi Kota Gorontalo. Jurnal Ilmiah Pendidikan Dasar (JIPDAS), 5(4), 5286–5292. https://doi.org/10.37081/jipdas.v5i4.4399

Bakara, T. (2023). Efektivitas penggunaan media pembelajaran terhadap aktivitas mengajar guru di kelas. Edukasia Jurnal Pendidikan dan Pembelajaran, 4(1), 205-212. https://doi.org/10.62775/edukasia.v4i1.227.

Damiatik, D., Sulianto, J., Rasiman, R., & Suharni, S. (2024). Peningkatan Penguasaan Kosakata Bahasa Indonesia Menggunakan Media Pakota Pada Siswa Kelas 2 SDN Palebon 03 Semarang. EDUCATIONAL: Pusat Pengembangan Pendidikan Dan Penelitian Indonesia, 4(3), 152–161. https://doi.org/10.51878/educational.v4i3.3239

Dehiyo, S. M., Husain, R., Monoarfa, F., Pulukadang, W. T., & Husain, R. (2025). Pengembangan media pop-up dongeng digital (POPONA) untuk murid sekolah dasar. ELEMENTARY: Jurnal Inovasi Pendidikan Dasar, 5(2), 7–14. https://doi.org/10.51878/elementary.v5i2.4821

Firman, A. D., Hastuti, H. B. P., Sukmawati, N. F. N., & Rahmawati, N. F. N. (2019). Analisis hubungan penguasaan kosakata dan kemampuan memahami unsur intrinsik cerpen murid SMP di Kota Kendari. Ranah: Jurnal Kajian Bahasa, 8(1), 123-142. https://doi.org/10.26499/rnh.v8i1.636

Haptanti, F. S. ., Hikmah, M. ., & Basuki, I. A. . (2024). Peran Media Pembelajaran dalam Pendidikan Bahasa Indonesia. Journal of Language Literature and Arts, 4(9), 972–980. https://doi.org/10.17977/um064v4i92024p972-980

Inrafa, S. D., Kurnia, R., Yusri, M. A. K., & Masnur, A. (2024). Pengembangan media puzzle interaktif untuk pengenalan huruf pada anak usia 5–6 tahun di taman kanak-kanak. INDO-MATHEDU INTELLECTUALS JOURNAL: Lembaga Intelektual Muda Maluku, 5(6), 6649–6654. http://doi.org/10.54373/imeij.v5i6.2066

Judijanto, L., Muhammadiah, M. ud, Utami, R. N., Suhirman, L., Laka, L., Boari, Y., Laksono, R. D. (2024). Metodologi Research and Development: Teori dan Penerapan Metodologi RnD. PT. Sonpedia Publishing Indonesia.

Khoirina, H. P., Norlita, D., Nageta, P. W., Faradhila, S. A., Aryanti, M. P., Wikarna, I., & Saputra, D. E. (2023). Penerapan penggunaan Bahasa Indonesia di sekolah dapat mempengaruhi nilai Bahasa Indonesia kelas 2. JISPENDIORA: Jurnal Ilmu Sosial, Pendidikan dan Humaniora, 2(1), 220–228. https://doi.org/10.56910/jispendiora.v2i1.753

Kustiawan, U. (2024). Media Puzzle Sebagai Alat Pembelajaran Kreatif : Pengaruhnya Terhadap Hasil Belajar Bahasa Indonesia di SD Laboratorium, 4(10), 1043–1050. https://doi.org/10.17977/um064v4i102024p1043-1050

Maharani, A. S., Nasuha, S. U., & Maulida, S. R. (2024). Media Pembelajaran sebagai Alternatif Meningkatkan Gairah Belajar. Jurnal Bionatural, 11(2), 76–83. https://doi.org/10.61290/bio.v11i2

Maharani, M., Pulukadang, W. T., Monoarfa, F., Husain, R., & Husain, R. I. (2026). Pengembangan media flashcard untuk meningkatkan kemampuan menulis kosakata pada siswa kelas II sekolah dasar. Cokroaminoto Journal of Primary Education, 9(2), 1027–1041. https://doi.org/10.30605/cjpe.9.2.2026.8480

Mardayanti, F., Capah, A., Indah, K., Qorima, T. S., & Tryona, S. (2025). Analisis Aspek Penguasaan Kosakata Dalam Keterampilan Berbahasa di Kelas V SDN 060851 Madong Lubis, 2(1), 766–770. https://doi.org/10.5723/jclhr.v1i2.5725

Nabilah, K. Z., Rahmawati, F. P., & Triyono, A. (2024). Peningkatan Penguasaan Kosakata Bahasa Indonesia Peserta Didik Kelas IV melalui Strategi Crossword Puzzle dengan Model Problem Based Learning. Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar, 10(2), 927-938. https://doi.org/10.31932/jpdp.v10i2.3795

Noviana, R., Sari, E. M. P., & Agustina, D. D. (2026). The effect of using narrated animation video (NAV) towards the students’ vocabulary mastery at the 5th grade of UPTD SDN 3 Rajabasa Lama. Cokroaminoto Journal of Primary Education, 9(1). https://doi.org/10.30605/cjpe.9.1.2026.7988

Okpatrioka, O. (2023). Research and development (R&D) penelitian yang inovatif dalam pendidikan. Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya, 1(1), 86-100. https://doi.org/10.47861/jdan.v1i1.154

Ramadhani, N., Ramlawati, R., & Saenab, S. (2025). Penerapan media crossword puzzle untuk meningkatkan keaktifan belajar dan pemahaman konsep peserta didik kelas VII. Celebes Science Education, 4(3). https://doi.org/10.35580/cse.v4i3.61363

Walida, Z. (2023). Peningkatan Kemampuan Membaca Huruf Melalui Penerapan Media Puzzle di RA Nurul Islam Paron Ngawi, 5(2), 147–159. https://doi.org/10.15642/jeced.v5i2.4045

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928-3936. https://doi.org/10.31004/joe.v5i2.1074

Downloads

Published

2026-10-05

How to Cite

Development of Magic Puzzle Learning Media for Vocabulary Mastery among Elementary School Students. (2026). Cokroaminoto Journal of Primary Education, 9(4), 1806-1815. https://doi.org/10.30605/cjpe.9.4.2026.9595