Pengembangan Media Pembelajaran Interaktif Berbasis Web 3D pada Mata Pelajaran Informatika Materi Jaringan Komputer
DOI:
https://doi.org/10.30605/jsgp.9.2.2026.9032Keywords:
Pengembangan, Media Pembelajaran Interaktif, Website 3D, Informatika, Jaringan KomputerAbstract
Terbatasnya fasilitas laboratorium jaringan komputer di SMA Negeri 2 Samarinda menyebabkan pembelajaran komputer jaringan dilakukan lebih teoritis, sehingga menyulitkan siswa untuk memahami konsep abstrak. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis 3D web interaktif untuk materi jaringan komputer sebagai alternatif yang lebih interaktif dan mudah diakses. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan Address, yang meliputi communication, quick plan, modeling quick design, construction of prototype, deployment and feedback, serta refinement. Pendataan dilakukan melalui observasi, wawancara, validasi pakar media, validasi ahli materi, dan tes respon siswa. Media yang dikembangkan menyediakan fitur termasuk materi pembelajaran, simulasi konfigurasi IP Address, simulasi perakitan kabel RJ45, simulasi topologi jaringan tiga dimensi, dan kuis evaluasi. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan memenuhi kriteria kelayakan berdasarkan hasil validasi ahli media dengan skor rata-rata 3,71 (sangat layak), validasi ahli materi dengan skor rata-rata 3,79 (sangat layak), dan respon siswa dengan skor rata-rata 3,44 (sangat layak). Media ini dapat memberikan visualisasi konsep jaringan komputer yang lebih konkret dan mendukung proses pembelajaran melalui simulasi interaktif berbasis web
References
Abdullah, A., Achmad, A., & Sahibu, S. (2021). Media Pembelajaran Interaktif Mata Kuliah Pemograman Web Berbasis Android. Inspiration: Jurnal Teknologi Informasi Dan Komunikasi, 11(1), 48. https://doi.org/10.35585/inspir.v11i1.2626
Aggarwati, H., Murdiono, M., & Mariyani. (2023). Penggunaan Aplikasi Glideapp Sebagai Multimedia Pembelajaran Berbasis Web Pada Materi Demokrasi Mata Kuliah Pendidikan Kewarganegaraan. INNOVATIVE: Journal Of Social Science Research, 3(2), 2091–2102.
Emba, N. D., & Ekohariadi, E. (2024). Rancang Bangun Media Pembelajaran Berbasis Website Dengan Model PjBL Untuk Meningkatkan Keterampilan Mengkonfigurasikan Jaringan Pada Siswa Kelas XI TKJ Di SMK Negeri 1 Surabaya. IT-Edu : Jurnal Information Technology and Education, 9(2), 163–171. https://doi.org/10.26740/it-edu.v9i2.62410
Hafiedz, R., & Nurhamidah, D. (2023). Media Pembelajaran Interaktif Articulate Storyline Terhadap Motivasi Belajar Pembelajaran Bahasa Indonesia. Pena Literasi, 6(1), 54. https://doi.org/10.24853/pl.6.1.54-64
Inawati, A., & Puspasari, D. (2020). Pengembangan Media Pembelajaran Interaktif Game Ular Tangga Berbasis Unity 3D Pada Mata Pelajaran Kearsipan Kelas X OTKP di SMKN 4 Surabaya. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 9(1), 99. https://doi.org/10.26740/jpap.v9n1.p96-108
Indarta, Y., Ambiyar, Ranuharja, F., & Dewi, I. P. (2023). Measuring Validity of Interactive Presentation Media Using Content Validity Index ( CVI ). Advances in Social Science, Education and Humanities Research, 240–248. https://doi.org/10.2991/978-2-38476-050-3
Israwan, L. M. F., Rachmawati, I. K., & Alamsyah, A. R. (2024). Application of the Use Questionnaire Method in Edlink Learning Management System ( LMS ) Usability Measurement. 16(January), 72–78.
Issn, I., Ülker, E., Turanboy, A., Uysal, İ., & Arik, G. R. (2025). Revista Minelor – Mining Revue International EnviroMining Virtual Conference 2025 Development Of A Web-Based 3d Visualization Tool That Can Be Used In Geoscience Studies. Internasional EnviroMining, 31(2), 44–55. https://doi.org/10.2478/minrv-2025-0017
Istiqomah, N. F., & Priyanto. (2023). Pengembangan Media Pembelajaran 3 Dimensi Interaktif Berbasis Web Pada Materi Perakitan Komputer Untuk Siswa Kelas X Tkj Di Smk Negeri 1 Bantul Development of Web-Based Interactive 3-Dimensional Learning Media for Computer Assembly Materials for Students. 1(1), 1–9.
Kusumawati, A. D., & Prapanca, A. (2023). Pengembangan Media Pembelajaran Berbasis Website Dengan Model Pembelajaran Project Based Learning Pada Mata Pelajaran Dasar-Dasar Teknik Jaringan Komputer Dan Telekomunikasi Di Smkn 7 Surabaya. IT-Edu : Jurnal Information Technology and Education, 8(2), 137–146. https://doi.org/10.26740/it-edu.v8i2.55847
Lund, B. A. M. (2001). Measuring Usability with the USE Questionnaire 12. 8, 3–6.
Nengsih, Y. ., Nurrizalia, M., & Waty, E. R. . (2022). Buku Ajar Media dan Sumber Belajar Pendidikan Luar Sekolah. Bening Media Publishing.
Novialdi, N., Zubaidah Amir MZ, & Thahir, M. (2020). Pengembangan Media Pembelajaran Berbasis Website untuk Memfasilitasi Pemahaman Konsep Siswa SMK Negeri 5 Pekanbaru. Milenial: Journal for Teachers and Learning, 1(1), 25–33. https://doi.org/10.55748/mjtl.v1i1.18
Santyadiputra, G. S., Purnomo, Kamdi, W., Patmanthara, S., & Nurhadi, D. (2024). Vilanets: An advanced virtual learning environments to improve higher education students’ learning achievement in computer network course. Cogent Education, 11(1). https://doi.org/10.1080/2331186X.2024.2393530
Sartika, D., Wijaya, I., & Jafnihirda, L. (2025). Pengembangan Modul Berbasis Web-Based Interactive Learning Modules Informatika. Jurnal PETISI, 06(02), 124–134. https://e-journal.unimudasorong.ac.id/index.php/jurnalpetisi/article/download/1650/1598/10192
Triantono, R. R., Rivaldi, M., Norra, B. I., & Rasyida, N. (2024). Development of Web-Based Media Integrated with 3D Models for Training Information Literacy. Biosfer: Jurnal Tadris Biologi, 15(1), 123. https://doi.org/10.24042/biosfer.v15i1.19216
Trisnadoli, A., & Yanti, D. (2022). Analysis Of Prototyping Methods Implementation For Library Information Systems Development In Sman 3 Bengkalis Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI | 281. Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI, 11(3), 280–290.
Yu, J. (2025). The Implementation of a WebGPU-Based Volume Rendering Framework for Interactive Visualization of Ocean Scalar Data. MDPI, 15(2782), 1–17.
Yunita, & Aris Susanto. (2020). Merancang Media Pembelajaran Berbasis Web Menggunakan Aplikasi Dreamweaver Pada SMAN 1 Kapoiala. Jurnal Sistem Informasi Dan Sistem Komputer, 5(2), 9–18. https://doi.org/10.51717/simkom.v5i2.43
Zahwa, F. A., & Syafi’i, I. (2022). Pemilihan Pengembangan Media Pembelajaran Berbasis Teknologi Informasi. Equilibrium: Jurnal Penelitian Pendidikan Dan Ekonomi, 19(01), 63 dan 64. https://doi.org/10.25134/equi.v19i01.3963
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Newsa Gora Noor, Ramaulvi Muhammad Akhyar

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
License and Copyright Agreement
Authors who publish with JSGP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.












